GPU Teardown & Salvage Education

DECAP.FYI

GPU Teardown · Component Documentation · E-Waste Salvage

A structured documentation hub for GPU teardowns, component identification, and salvage workflows — building the informational layer that repair culture runs on.

SM SM SM L2 CACHE MEM I/F VRAM INTERFACE I/O · POWER pkg. body die area BGA pads VRAM I/F shader multiprocessors package footprint — illustrative
The Problem

The gap is informational, not technical.
The skills exist. The documentation does not.

Chinese compute repair shops operate with a hardware fluency that is almost entirely absent in the US maker and repair community — doing component-level GPU teardown and salvage at scale. The knowledge base that makes that possible was built during ordinary times. Decap is the attempt to build the documentation layer that makes that fluency transferable.

What it is

Documentation-first.
Education-focused.

01 — Teardown Records

Structured Teardown Library

Each GPU teardown produces a structured record: board layout, component maps, part identifications, reuse notes. Over time these records become a lookup library indexed by model.

02 — Component Reference

Parts Identification & Lookup

What a component is, where it lives, what it does, and what the common alternates are. Cross-referenced by part type across GPU families — building a shared vocabulary for the field.

03 — Skills Education

Technique Guides

Desoldering, rework, component handling, and salvage workflows documented with enough specificity to be actually useful to someone working with the hardware.

04 — Sourcing & Triage

E-Waste Guidance

How to acquire e-waste GPU hardware, what to look for, and how to assess a board before investing time in a salvage workflow — the front end of the pipeline.

05 — Second Life

Reuse Applications

How salvaged components find second-life applications. The bridge between salvage and fabrication culture — turning e-waste into a usable materials library.

Scope boundary

Honest limits,
stated upfront.

In Scope
GPU teardown documentation
Component identification & lookup
Desoldering technique education
E-waste sourcing & triage guidance
Parts reuse & second-life applications
Skill-building for repair & salvage work
Out of Scope
Custom PCB design / fabrication
VRAM modification or overclocking mods
GPU remixing / reballing for resale
Firmware patching or reverse engineering
IP-adjacent clone culture
Performance modification for end users

Scope stated as a design decision, not a legal disclaimer. The knowledge being documented is the pre-modification layer: what things are and how they work, not how to exploit or extend them commercially.

Why this matters

The documentation
gap is the bottleneck.

≈0
Component-level salvage documentation exists for GPU hardware
↑↑
E-waste volumes accelerating as GPU compute lifecycles shorten
Useful component life if properly extracted, documented, and reused

GPU hardware represents some of the most complex and densely specified silicon in consumer electronics — and almost none of that documentation exists at the component salvage level. Board schematics are proprietary. Repair documentation is nearly nonexistent. The knowledge lives in specialist communities and repair shops, largely inaccessible.

"Every teardown that maps what's actually inside a device is a small act of counter-infrastructure."

E-waste volumes are accelerating. GPUs have a short useful life in compute contexts but contain components with much longer useful lives if extracted and reused. The bottleneck is not the hardware — it is the documentation needed to work with it confidently.

A repair culture that lives in YouTube videos and Discord servers is fragile. The knowledge exists but it is hard to find, inconsistently structured, and often tied to individual expertise rather than being genuinely open. Structured documentation — indexed, cross-referenced, stable — is a different kind of resource. It persists. It can be found when needed. It does not require knowing the right person.

Audience

Who it's for.

01

Makerspace Members

Electronics interest but limited GPU-specific knowledge. A structured starting point that currently doesn't exist.

02

Repair Technicians

Looking for component-level reference material. The documentation that schematic NDAs currently prevent from existing openly.

03

E-Waste Processors

Wanting to understand what they're handling. Better decisions about what to salvage, recycle, and what has reuse potential.

04

Hardware Hobbyists

Curious about internals. Interested in the frankenstein culture of building with salvaged components. Documentation as entry point.

05

Educators

Building curricula around hardware literacy and sustainability. Structured, citable reference instead of scattered forum posts.

Project status
Domaindecap.fyi
PhaseEarly Planning
TypeOpen Educational Resource
ModelDocumentation-first
TLD.fyi family

Decap is in early planning. No teardowns exist yet. No wiki. The documentation infrastructure is the first thing to build — the format, the indexing structure, the vocabulary — before the hardware work begins.

Decap sits alongside Chamfer (open household mechanical knowledge) and Entisol (compression research), sharing the same documentation-first, open-knowledge ethos. The common thread: reclaiming specialist knowledge that exists but isn't publicly accessible in structured form.

Phase 1 looks like an e-waste education site. Phase 2 reveals it was always infrastructure.

chamfer.fyi entisol decap.fyi ←